newsvia Game InformerAug 13, 2026
Capcom Had To Ask RE Engine Engineers To Create The ‘Dynamic Dismemberment System’ For Onimusha: Way Of The Sword
Onimusha: Way of the Sword is the latest game to grace the cover of Game Informer, and alongside my cover story, which subscribers can read right here, we’re highlighting many of the things we learned over the next couple of weeks. Already, our hub for the game is chock-full of exclusive features, interviews, and more, with videos on the way. One of my interviews while visiting Capcom’s HQ in Osaka, Japan, was with Way of the Sword animation team lead Hiroshi Yugen. We spoke about how the team crafted its own unique version of the historical Japanese samurai Miyamoto Musashi, among other topics. We also discussed Capcom’s RE Engine and how it held up for developing Way of the Sword, and learned in the process that the team had to consult engineers within the company to create a brand-new system for the game. The RE Engine is not the Resident Evil Engine, despite RE typically being shorthand for the series and Resident Evil being Capcom’s most iconic series. The RE Engine, also known as the Reach for the Moon Engine, has been around for more than a decade. Resident Evil 7: Biohazard, which started a renaissance for Resident Evil games and arguably Capcom in general, was the first game to use it; since then, every Resident Evil game has been developed in it, as have other titles: 2023’s Street Fighter 6 and Exoprimal, 2024’s Dragon’s Dogma 2 and Kunitsu-Gami: Path of the Goddess, and last year’s Monster Hunter Wilds. Even this year’s Resident Evil Requiem, Monster Hunter Stories 3: Twisted Reflection, and Pragmata were developed in the RE Engine. Way of the Sword is the next game Capcom will release, developed using this engine, and I spoke to Yugen about how the engine held up, given that this Onimusha sequel features action much faster than the aforementioned games. “We didn’t actually have any limitations posed upon us when developing Onimusha using the RE Engine,” Yugen tells me. “On the complete opposite end of the scale, there was actually a new feature that had
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